Skeeball Rules

Skeeball Rules
(Please See the GENERAL DC SOCIAL RULES page for additional rules and policies that apply across the board for all programs and activities) 

Team Requirements

  • Teams must have a minimum of 8 players and a maximum of 12 players on a team.
  • If you would like to sign up in groups of less than 8, you may do so.  However, free agents will be added to your team to meet the minimum requirement.
  • Teams must field a minimum of 4 players of which at least 2 must be female for each scheduled game. 
  • All eligible players need to be on the team roster online.  All of these players must be registered and paid by the deadline set every season. 
     

Game Play & Sportsmanship

  • Each head-to-head lineup is started with "Touch Balls."  The opposing players will pick up their first skeeball, turn to each other, and "Touch Balls."  This is our version of "Cheers" with a champaigne toast.- At the beginning of each match, the captains will choose one number each from the basket.  They must not look at the numbers picked and must hand the numbers to the host as soon as the numbers are pulled.  These numbers will determine which rolls will become the mystery round rolls (see mystery round blurb below).
  • Each night, teams will play one to two matches against different teams. 
  • Each match consists of 12 rolls.  Each roll is considered 9 balls rolled.  (This is a total of 108 balls rolled per team per match).
  • Each team must field a minimum of 4 players per match.  If the 4 player minimum is not met within 10 minutes of the scheduled game time, it is considered a forfeit.
  • At the point the forfeit is called, the forfeited team will receive a zero, and the winning team will play to receive their team total score.
  • Overhand throws are NOT allowed, and balls must be rolled with both feet on the ground. 
  • Unsportsmanlike conduct is looked down upon.  Please refrain from cursing, threatening, and yelling at the other team.  If our host feels that a team is being unsportsmanlike, he/she reserves the right to eject the player(s) or team from the game.


Substitutions & Forfeits

  • If a team has a hard time meeting the minimum requirement for the week, that said team may find and bring other people who will substitute in for the missing players for that week.
  • During play-offs and championships, substitutes are NOT permitted.
  • If a substitute becomes a regular player (plays for more than 3 weeks out of the season), the team bringing in that substitute will be charged for that player at a pro-rated rate.  This will put the player on the roster and will make the player eligible to play at the play-offs and championships.
  • If a team cannot meet the minimum requirement and cannot find enough substitutes for alleviate the situation, the match is considered a forfeit.
  • If there's a week where your team will be in the above situation, your team captain MUST let the league know that they will be forfeiting that week no later than 24 hours prior to the scheduled game time. 
  • Continual forfeits (2 or more) by a single team may result in a $50 penalty.

Scoring and Standings

  • The final score posted will be the total of the team players' scores from the match (Roll 1 + Roll 2 + Roll 3 + Roll 4 + Roll 5 + ... + Roll 12 = The Team Score).
  • To ensure that everyone on the team gets their chance to play, there are no back-to-back re-rolls allowed.  Each player on the team must roll at least once during the match.
  • The team with the higher total team score wins the match.
  • Standings are determined by the number of matches won with the cumulative team scores being the tie-breaker.  If there is still a tie, a head-to-head matchup will be used to determine the higher seating.
  • If there's an error with the score from the skeeball machines, immediately call the error.  If the opposing team does not dispute the error, the host will amend the originally recorded score.  If there is a dispute over the scoring error, the matter will be resolved at the discretion of the host.  
     

Mystery Rounds

  • Each match will include two mystery rounds.  Here are just some examples of mystery rounds:
  • Dizzy Skee - Each player will spin 5 times quickly before each ball rolled.  You may not hold onto the wall, other people or the machines to keep focus and balance.
  • Knee Skee - Each player will get on their knees in front of the skeeball machines and complete their 9 balls roll
  • London Bridges Skee - Each player will turn around to have their backs facing the machines.  The players will then roll their 9 balls through the legs with both feet on the floor.   
  • Rock n Roll Skee - Each player will left one leg as if playing an air guitar.  These players will then roll their 9 balls from under the lifted leg.  This leg may not be placed on any item and hands (and any other body parts) cannot be used to balance.

Awards, Rewards, and More!

  • The winning team for the season will receive a gift certificate to the host bar as well as a trophy to be shared between the players of the team.
  • There will be two winners determined at the end of each scheduled night for the mystery rounds. The players who scored the top two scores for the night during the mystery rounds will receive a free beer the next week at their next scheduled games.  The winners of the free beers will be announced via the weekly email blast sent to the program specific players.
  • The winning team for the season will be posted on our Facebook page at http://www.facebook.com/dcsocialsports.  All photos taken throughout the season will posted on our Facebook page as well.  So 'Like' us to keep up-to-date!




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