AASL Basketball Rules
- On court, teams must have three males and two females. At scheduled time of game, teams must be ready to play with a minimum of three players (at least one female).
- Each game is made up of 18-minute halves, with a two minute halftime. Each half is played with a continuous running clock. The only exception is the final two minutes of the second half, when the clock will stop during all stoppages of play.
- Each team has two thirty-second time outs per half. Unused timeouts do not carry over.
- The team that does not obtain control of the initial jump ball shall start the alternating process when the next alternating-possession situation occurs by being awarded the ball out of bounds. Before the start of the second half, the direction of the possession arrow shall be changed (to account for the teams switching ends of the court), indicating that the team that the arrow favored at the end of the first half shall maintain that status to start the second half.
- A tie at the end of regulation forces a three-minute overtime period. As in the second half, during the last minute, the clock will stop during all stoppages of play. If there is a still a tie at the end of overtime, there will be a free-throw shootout with three players – at least one female. Coaches may choose any three players, regardless of whether they were on court to end the game. (Players who have fouled out may not participate.) The winner is the team that makes the most of three free throws. (If there’s still a tie, repeat the shootout with the same three shooters).
- Substitution is allowed only during a dead ball when the referee has the ball. A substitute shall not enter onto the court until he is beckoned by an official.
- Each player has five personal fouls. Shooting fouls are given two free throws; non-shooting fouls are given possession until the seventh team foul of the half, which begins a one-and-one penalty. The tenth team foul of the half begins the “double bonus,” where all fouls result in two free throws. IN THE LAST MINUTE OF THE SECOND HALF (OR LAST MINUTE OF OVERTIME), any foul results in free throws, regardless of the number of team fouls. **Referees should instruct players to move into rebounding position “on the release;” in other words, no one along the lane may move until the ball is in the air.**
- Technical fouls result in two free throws plus possession. All technical fouls also count as personal fouls. Two technical fouls on the same player are an automatic ejection. Three technical fouls on any team result in a forfeit.
- The referee is the sole judge of the time clock.
- All referee’s decisions are final.
- Only the designated team captain may question the referee during the game.
- Dunking is not allowed, and is penalized with a technical foul and an automatic ejection.
1. Personal fouls: Personal fouls include any type of illegal physical contact.
e. Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.
2. Personal foul penalties: If a player is shooting while a being fouled, then he gets two free throws if his shot doesn't go in, but only one free throw if his shot does go in.
a. Three free throws are awarded if the player is fouled while shooting for a three-point goal and they miss their shot. If a player is fouled while shooting a three-point shot and makes it anyway, he is awarded one free throw. Thus, he could score four points on the play.
3. Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to pass the ball onto the court.
4. Charging. An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.
5. Blocking. Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.
6. Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.
7. Intentional foul. When a player makes physical contact with another player with no reasonable effort to steal the ball. It is a judgment call for the officials.
8. Technical foul. Technical foul. A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scorebook improperly or dunking during warm-ups.
1. Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball is traveling. Moving your pivot foot once you've stopped dribbling is traveling.
2. Carrying/palming. When a player dribbles the ball with his hand too far to the side of or, sometimes, even under the ball.
3. Double Dribble. Dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.
4. Held ball. Occasionally, two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and awards the ball to one team or the other on a rotating basis.
5. Goaltending. If a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.
6. Backcourt violation. Once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.
7. Time restrictions. A player passing the ball inbounds has five seconds to pass the ball. If he does not, then the ball is awarded to the other team. Other time restrictions include the rule that a player cannot have the ball for more than five seconds when being closely guarded and, in some states and levels, shot-clock restrictions requiring a team to attempt a shot within a given time frame.