Kickball Rules

DC Social Kickball

Fall 2012 Rules

 

I. PARTICIPANTS

 

A. Players

 

1. All players must be twenty-one (21) years of age.

 

2. All players must sign the electronic waiver before playing.

 

3. Players may substitute for another team during the regular season if another team lacks the required number of players.

 

4. Substitutions during the playoffs will be at the discretion of the League Head Referee and the Division President.  Any policy regarding substitutions during the playoffs will be announced prior to the first playoff game.

 

B. Captains

 

1. Captains (and co-captains) are responsible for (a) making sure everyone on the team understands the rules; (b) establishing the kicking order; (c) insuring that their players kick in the same order throughout the game; (d) disputing a call on the field; (e) appealing any disputed calls to the League Head Referee; (f) turning in game results in a timely manner after the game to the League Head Ref (or his/her delegate). 

 

2. Captains (or a proxy on her behalf) must attend the Captain’s Meeting at the beginning of the season.

 

3. Captains are encouraged to pass along updates and event notifications from the League.

 

4. If a team must forfeit, the Captain must notify the other team’s captain and the League in a no later than the Saturday afternoon before the game is to occur.

 

5. Captains are encouraged to reach out to other teams to find substitutes if it becomes apparent that their team may have to forfeit otherwise.

 

C. Teams

 

1. The minimum number of players that may be on the roster is sixteen (16) and the maximum is twenty-eight (28).

 

2. There may be a maximum of eleven (11) players, consisting of at least 4 females, on the field during the game.

 

3. The minimum number of players to begin a game is eight (8) players, of which four (4) must be female.

 

4. A team may play with 3 females but with only ten (10) players on the field and an automatic out every eleventh (11th) kicker. A team with two (2) or less females must forfeit.

 

5. All players present must kick during the game and must field at least one inning (unless otherwise injured).

 

6. During the regular season, substitutes from other teams are allowed on a team; however, at least 5 players from the original team must play in the game.

 

D. Officials

 

1. Teams will be assigned games to officiate by the League Commissioner and/or the League Head Referee. 

 

If a team is assigned to officiate, the team captain must insure that the team provides a sufficient number of officials.  If the team is unable to provide a sufficient number of officials, the team captain must notify the League Head Referee at least 24 hours prior to the games that the team is required to officiate.

 

If a team assigned to officiate fails to provide the required number of officials or properly notify the League Head Referee of their inability to provide the required number of officials, the team will be penalized in their next game by one run for each required official that the team fails to provide.

 

2. There shall be 3 officials (the Head Referee, First Base Referee, and Third Base Referee). The referee closest to the line will have priority on fair/foul calls and safe advancement of the runner. The Head Referee governs all game play, issues all final rulings, and has final authority on equipment issues.

 

3. Only team captains (or their delegates) may dispute calls. It is entirely in the discretion of the Head Referee whether or not to discuss a call with another referee.

 

4. Referees may (a) call a time out; (b) penalize a player, including game ejection for unsportsmanlike conduct, fighting, delay of game and excessive verbal abuse; (c) call a game due to time constraints; (d) request that a game be called or suspended for darkness or inclement weather – the League Head Referee (or his/her delegate) and the Division President shall make all final decisions regarding darkness and/or inclement weather.

 

5. Referees may make rulings on any points not specifically covered in the rules.

 

6. In the event that there is a dispute as to the Head Referee’s interpretation or application of any rule, either Team Captain may appeal to the League Head Referee (or his/her delegate).  Any decision by the League Head Referee (or his/her delegate) shall be final.

 

E. Sportsmanship

 

1. Players should not make any intentional or unwelcome physical contact with opposing players.

 

2. Trash talking should be in good nature and should not be cruel to, racially motivated against, hateful towards, or personally attack another player. Threats of physical violence will not be tolerated and will result in an immediate ejection.

 

3. Under no circumstances should any player or captain be cruel to, racially motivated against, hateful towards, or personally attack a referee. Doing so will result in an immediate ejection. Remember, referees are not paid and volunteer to officiate the game.

 

3. The National Park Service and DC Park & Recreations prohibits consumption of alcohol on the field. If a person is seen consuming alcohol on the field, that person may be ejected from the game that day.

 

4.  “Infield Flies” – There is no “infield fly rule”.  However, if in the judgment of the Head Referee, a fielder intentionally drops a ball popped up in the infield while there are runners on (a) first base, (b) first and second bases, or (c) first, second, and third bases, then the fielding team shall be penalized for unsportsmanlike conduct.  The penalty shall be that the kicker shall be safe at first, any runners on base will be advanced one base, and no out will be awarded.

 

 

 

 

II. PLAYING FIELD

 

A. Field Dimensions

 

1. The kickball diamond is a square with the same dimensions of a softball field.

 

2. Each side is 60 feet (approximately 20 paces).

 

3. The distance from the double home plates to second base is approximately 85 feet (approximately 28 paces).

 

4. The distance between the double home plates to the pitching strip is approximately 50 feet (approximately 17 paces).

 

5. The kicking box is a rectangular area behind the double home plates and aligned between the home plate cones.

 

6. If any part of the ball crosses the double home plate and the bottom of the ball is less than one foot off the ground, it is considered to be in the strike zone.

 

7. The Encroachment Line is defined as a diagonal line that extends between 1st and 3rd bases.

 

B. Equipment

 

1. CHASE Kickball provides teams an equipment bag shared by the entire league that includes a 13-inch red rubber playground ball, base plates, orange safety cones, and a first-aid kit.

 

2. CHASE Kickball provides players with official t-shirts. Players are strongly encouraged to wear their official t-shirts or a shirt with a similar team color.

 

3. Athletic shoes are encouraged and metal cleats are permitted.

 

III. HOW TO PLAY THE GAME

 

A. Game Play

 

1. Regular season games consist of 6 innings or 60 minutes, whichever comes first.

 

2. Games shall start promptly at their scheduled time. 

a. If a team is not ready to play at the scheduled time, they will automatically be the away team. 

 

b. If the team is more than 5 minutes late but there by 10 minutes after the scheduled start of the game, the team will start the game down a run. 

 

c. If the team is more than 10 minutes late but there by 15 minutes after the scheduled start of the game, the team will start the game down two runs.

 

d.  If a team is more than 15 minutes late it forfeits the game.

 

e. The League Head Referee (or his/her delegate) reserves the right to waive the lateness penalties rules at his/her discretion.

 

3. Teams should report to the Head Referee before the start of the game.

 

4. Captains play best of three rock-paper-scissors to determine the home team advantage.

 

5. The game will be called in the event of inclement weather. CHASE Kickball will attempt to reschedule any canceled games.

 

6. If the home team leads by ten (10) or more runs after the top of the 5th inning or if the away team leads by ten (10) or more runs at the bottom of the 5th inning, the game shall be called as final.

 

B. Ball in Play

 

1. No fielder may advance forward of the Encroachment Line until the ball is kicked. If the fielding team violates this rule the kicking team shall have the option of taking the result of the play or having the pitch called a ball.

 

2. The play ends once the pitcher maintains control of the ball within ten (10) feet of the pitching strip.

 

4. Players in the field are allowed to kick or throw the ball towards another team player in the field.

 

5. During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.

 

 

 

 

C. Pitching

 

 

1. All Pitches must be underhand.

 

2. The pitcher must start the act of pitching from behind the pitcher’s mound.

 

3. The pitcher must stay behind the pitching strip until the ball is kicked. If the pitcher fails to do so the kicking team shall have the option of taking the result of the play or having the pitch called a ball.

 

4. If the ball falls short of the plate and does not cross over, the pitch will be called a ball.

 

6. Pitchers may be substituted no more than once per inning.

 

D. Catching

 

1. The catcher must field directly behind the kicker.  The catcher may not be positioned in front or to the side of the kicker, nor may the catcher cross home plate before the ball is kicked. 

 

2. The catcher may not field in a manner that interferes with the kicker’s ability to kick the ball.  

 

3. In the event of catcher encroachment or catcher interference, the kicking team shall have the option of taking the result of the play or having the pitch called a ball.

 

E. Kicking

 

1. No player may kick more than once until the entire team rotation has had a chance to kick.

 

2. All kicks must be made with the foot.  Any kick not made with the foot will be called a foul.

 

3. All kicks must occur at or behind home plate. If a kicker kicks the ball in front of home plate, the fielding team shall have the option of taking the result of the play or having the pitch called a strike.

 

4. Bunting is allowed provided that the ball travels in front of the plate in playable territory. A ball failing to move forward of the plate will be called a foul.

 

F. Base Running

 

1. Runners must stay within the base line. Fielders must stay out of the base line.  Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the base line shall be safe at the base to which they were running. However, runner obstruction shall not be called where the fielder is in the base line in order to make a play on the ball or to make a play on the runner with the ball.  If a double-first-base is available, the runner will use the outside base and the fielder will use the inside base.

 

2.  If a runner intentionally touches or stops the ball in any manner, even if they are on base, they will be called out for interference and the play will be called dead.  If a runner touches a ball unintentionally while the runner is on base then the ball is live; however, it will be in the discretion of the Head Referee to invoke the overthrow rules should the ball deflect into foul territory after hitting the runner.

 

3. When the pitcher has control of the ball within 10 feet of the pitching strip and is not attempting to throw a runner out, runners advancing to the next base may not continue beyond that base, runners off the base but not advancing must return to the base, and runners on base must remain on that base. 

 

4. The play ends when all runners have reached a base and the pitcher has control of the ball within 10 feet of the pitching strip.

 

5. Neither leading off base nor stealing a base is allowed. A runner off of their base when the ball is kicked will be called out.

 

6. Sliding is allowed.

 

7. If a base runner advances in front of another runner or touches the runner in front of them they will be called out.

 

8. Hitting a runner with the ball above shoulder level is not allowed. Any runner hit above the shoulders as they are running. If a player intentionally throws at the head of another player they will be warned. If the incident occurs a second time by any member of the same team, that team will forfeit the game. If the runner intentionally uses their head to block the ball, the runner is out.

 

9. After a kicked ball is caught, runners must tag their originating base before running to the next base.

 

10. One extra base for all runners is awarded on a ball out of play. A ball is considered out of play if it goes at least 30 feet out of the field of play or into the dugout. If a runner is advancing to the next base when a ball is declared out of play, the awarded base is in addition to whichever base they were advancing to.

 

11.  You are out if you overrun second or third base and are tagged with the ball. 

 

12. First (1st) base is the only base that can be overrun. The runner must continue straight or veer towards foul territory to be considered safe. The runner is live when he/she overruns first (1st) base in fair territory and may be tagged with the ball and called out.

 

G. Strikes

 

1. Three (3) strikes is an out.

 

2. A strike is: (a) a pitch within the strike zone that is not kicked; (b) an attempted kick missed by the kicker inside the strike zone; (c) any kick on which the kicker kicks the ball in front of home plate, where such option is chosen by the fielding team.

 

H. Balls

 

1. Four (4) balls advances the kicker to first base.

 

2. A ball is: (a) a pitch outside the strike zone; (b) a ball falling short of the plate and does not cross over the plate; (c) a bouncing ball that is higher than one (1) foot as it crosses home plate; (d) any ball kicked while a fielder was in front of the Encroachment Line, where such option is selected by the kicking team; (e) any ball kicked while a pitcher advanced in front of the pitching rubber before the ball was kicked, where such option is selected by the kicking team; (f) any ball kicked where a catcher advanced forward of home plate before the kicker kicked the ball, where such option is selected by the kicking team; (g) any call of catcher interference, where such option is selected by the kicking team.

 

I. Fouls

 

1. A count of three (3) fouls is an out.

 

2. A foul is: (a) a kicked ball landing in foul territory; (b) a kicked ball landing in bounds but traveling out of bounds on its own at any time before reaching first or third base; (c) a ball kicked outside of the kicking box; (d) a kicked ball touched more than once in foul territory or stopped by the kicker in foul territory; (e) a kicked ball whose direction is altered by contact with any object other than the ground in foul territory, and called as such; (f) a kick made on or above the knee; (g) a kicked ball touched more than once in the kicking box or stopped by the kicker in the kicking box; (h) any bunt kick that does not cross home plate into playable territory. 

 

J. Outs

 

1. Three (3) outs by a team completes the team's half of the inning.

 

2. An out is: (a) a count of three (3) strikes or three (3) fouls; (b) a runner touched by the ball or who touches the ball at any time (intentionally or unintentionally) while not on base while the ball is in play; (c) any kicked ball (fair or foul) that is caught by a fielder; (d) a ball tag of a runner on base, in which the runner does not tag their originating base when a ball is caught; (e) a ball tag on a base to which a runner is forced to run, before the runner arrives at the base; (f) a runner off of his/her base when the ball is kicked; (g) a runner physically assisted by a base coach during play; (h) any kicker that does not kick in the proper kicking line up; (i) a runner that passes another runner.

 

K. Injury and Substitutions

 

1. In cases of injury or illness, a time-out may be requested for participant removal and replacement with a substitute of the same sex. If the participant later returns to play, the participant must be inserted in the same written scorebook kicking order position previously held.

 

2. If a player is ejected, injured, or becomes ill and cannot continue, the written scorebook kicking order will continue in the same formation, less the removed player.

 

3. Injured players who do not kick shall not play in the game.

 

4. Any player removed from the game for injury or illness must be noted on both teams written scorebook-kicking orders and mentioned to the Head Referee.

 

5. Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. All runner substitutions must be of the same sex. There are no other allowable runner substitutions. A runner may be substituted no more twice during the game. Upon the second substitution, the player will be removed from the game and no longer be allowed to participate.

 

 

IV. Standings

A. Regular Season Standings

 

Division Standings will first be determined by a team’s win-loss-tie record, with more wins resulting in a higher standing and more losses resulting in a lower standing.

 

If two teams have the same win-loss-tie record, then whichever team that has the allowed the fewest number of runs will have the higher standing. 

 

In the unlikely event two teams have the same win-loss-tie record and same fewest number of runs allowed, the higher standing will be at the discretion of the League Head Referee (or his/her designee)



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